□ There are also tools for converting any images to. It can be used to improve albedo for PBR workflow or to improve tiling of the texture. □ In addition the plugin comes with more tools, one of them is color equalizer / delighter which can mask the brightest or the darkest parts of the texture with another texture. ![]() With a bunch of the parameters in the clean window you can adjust the target result with a quick preview. ✍ Seamless Texture Generator will loop your textures so you can tile them and it will be much less noticeable. If you often fight with making textures seamless by hand or sending them back and forth to your graphic designers, then you can forget about struggling with that. ⚡ Seamless Texture Generator is simple but handy tool to use within Unity Editor. In this simple case I again used the “Make seamless” filter, sharpened it a little and added a soft brown color tone by using Colors / Color balance.Seamless Texture Generator v1.1.0 (Dec 13, 2022)ĭownload Now “If possible, please buy the package to support the developer” In the shown image (the wodden texture) I’ve used the technique shown in the tutorial to get a brightness adapted texture. How to homogenize an image in brightness you can see in this tutorial: Often you’ll need to homogenize the brightness of an image. After using the repeating technique of step 3 the texture will look somehow like this. Next repeat the step with the offsetting ( LAYER / TRANSFORM / OFFSET) and click the “Offset by x/2, y/2” button and apply it. The more detail you give the image by cloning the more equal will your texture look at the end! Try to coat these visible borders, you can also try to clone i.e. Clone parts over the clearly visible middle lines (see image of step 5). In the dialogue click the “Offset by x/2, y/2” button. GIMP has a filter for that here: Layer / Transformation / Offset. First we need to offset the image by width and height. So therefore we need to do some thing by hand. It would be really better if the texture would remain sharp. Sometimes the fading stuff isn’t what we want the seamless texture to look like (see the image). ![]() The “make seamless” filter isn’t the perfect choice for all textures and patterns however. Then click inside the white background of the new image or just use EDIT / FILL PATTERN to test the seamlessness. From the drop down the first one is the stuff you copied to the clipboard choose the Bucket Fill-tool and set the option to “Pattern”. now create a totally new image with any size (i.e. ![]() size of 512×512 px can be directly used as an on-the-fly brush / pattern in GIMP If your picture is larger than 512×512px please make it smaller first) copy the seamless image to the clipboard ( Attn: only images with a max. To test how well the texture is repeatable just follow these steps: GIMP tries to crossfade the eges of the image to make it seamless. Simly choose the “Make Seamless” filter found under the menu “Filter” / “Map”. If you have a nice image to start with like here with that symmetric leaves of the flower there is a fast way to create a well repeatable texture with GIMP. Seamless textures are very often used in 3D modelling or also for website backgrounds. You'll also learn how to quickly test seamlessness in GIMP. Two ways are described: one can be used very fast, the other one can be used to create sharper and pretty nice textures. Motivation This tutorial shows some techniques to create seamless textures.
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